38 20 2 (2 issues need help) 1 Updated Feb 7, 2021. This is used internally by CKAN when a new version is released. I have the same question. 21. This weights 21kg. Powered by Invision Community, [1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020], The working installation instructions can be found on the GitHub. In the current state of the mod's development and future, accurate and proofed-to-be-working installation instructions can be found here: You can ignore the RP-1 part later on that page, if you do not intend to play a career mode. If you have time, I hugely recommend checking out these two Youtube channels. 2) You can do that, you can do a lot of things with Venus atmosphere you can even enter the atmosphere on the dark side and aerobrake until the illuminated side (I think venera 9 and 10 did something similar). CKAN is an excellent tool for installing mods in an orderly fashion. Similarly reaction wheels aren't magically powerful anymore (though they still don't require momentum dumping). × I managed to break my game and was having issues finding and adding all the mods. If you don’t do it fast enough, the fuel will bounce and the engine icon will turn red, igniting in this state will fail and you’ll need to push the ship forward using RCS before igniting the engine again. Shortly after, apoapsis will reach 140km, switch back to manual and point to 0º pitch. 11 comments. And if not with what is it possible? Reaction wheels now have real-life torque (insufficient for most purposes). You can use the graphical user interface, as explained below, or you can use its command line interface. We have prepared a set of installation packages for the mods in Realism Overhaul. Now it's even more confusing than before, as there are two semi-identical threads for 1.1.2 RO. This mod was created by NathanKell and RedAV8R, Contributions by many others. Posted by 1 hour ago. This is a good moment to start the radiators and deploy one antenna. Do I need to go in more gradually, maybe with multiple aerobraking passes? Well, not exactly, I had to turn the antennas a bit outside and to the right. In Kerbin, this is around 3200m/s; For the Earth, I need around 9900m/s. ©2020 Take-Two Interactive Software, Inc. I believe the atmosphere in Earth is slightly thicker at 20km than in Kerbin, but not by much. The only thing to be careful about: Kopernicus Planetary System Modifier has been updated and now it works only with 1.9.1. Paste as plain text instead, × Our hats are off to him. I realized that this was just unplayable, because it includes FAR aerodynamic model, and without a way to seamlessly join parts, this is almost impossible. share. I want to send eight of these at the same time to put them in precise orbits. It doesn’t work in the latest KSP, so I had to go back two versions, to 1.8.x. Anyway, they can hibernate at any time, but I’m not sure if they will relay properly). Let me show you what (pain) it has to offer: Advantages of Realism Overhaul over Stock. Yes! That's great, thank you for creating this! … Here follow instructions for how to install via CKAN (alternatively check out the CKAN User's Guide): CKAN offers you two modes of use. As @stratochief66 asked to have a new one created by the waybackmachine this is what I did. You might want to try bigger ones or 4 of them to avoid running out of battery. This tool allows you to quickly configure engine configs in the web browser on the fly, choose from over 120 engine models and even assign TestFlight configurations to it. 3 comments. Then MechJeb sets throttle to 0 at some point. The tanks have now a GUI to choose the propellant from a selection of more than 50 different fuels. What went missing is thread for 1.1.3, as rsparkyc said. I am trying (again) to get the Realism Overhaul mod running. It’s a LH2 engine with 50 ignitions when configured as CECE-Base, and also good throttling capabilities. So we need to make it start slow. Also make sure to drop by the official discord server where active users can provide help! Simple. Try to check those settings. If you don't leave it a minimum greater than 0, it tries to throttle down - which doesn't work with real engines of course (most of them). It’s too real to be “playable” or enjoyable in any sense. Hah! Windows users must have .NET 4.5 installed. This is a pure rebuilt from the waybackmachine of the missing thread. Again, because we’re using LH2, I’m using wider tanks to avoid having a super tall rocket. If you wish to do the latter, check out the CKAN user's guide for more information on the command line interfrace. We will need to use radiator panels to avoid this from happening. Next, let’s cover everything with a fairing. So if you mistakenly cut the throttle to 0%, you lose the entire stage. Thanks for pointing out the TR color mismatch. If you have an account, sign in now to post with your account. After that it just hangs up at the starting screen where resized solar system is patching the planets (hangs everytime at patching Eve mashes). I’m not quite sure if all the mods will work in this version, but at least my basic ones did. I plan to use around 2km/s from it for circularization. There is no confusion as you can't even post in the other one. If using a carefully tuned kOS script or similar automation, it can be brought down to 9,000m/s. Hundreds of Kerbals were killed in the making of this mod. So the stage bellow needs around 8km/s of DeltaV. 1) A Venus entry with a lunar rated shield is possible even from an hyperbolic trajectory. save. Kerbal Engineer Redux (DeltaV prediction + UI info assortment), Trajectories (to predict descent paths with aerodynamics), Module Manager (basic mod to glue mods together). Strange, why update the thread if it is not 1.2.2. The CKAN is a metadata repository and associated tools to allow you to find, install, and manage mods for Kerbal Space Program. Rapidement, RO pour Realism Overhaul, permet de rendre le jeu réaliste sur le plan du gameplay (les information ci-dessous proviennent du Topic du mod sur le forum officiel KSP) : - Les moteurs sont adaptés au format RSS (isp, poussée, poids…). Decouple manually, because they’re out of order. This dialog allows in a lot of engines to select different variants that might allow you throttling, vacuum enhanced versions or several ignitions. (It seems 2 small solar panels are not able to gather enough power for this probe. If you’re still with me, I’ll explain what I did so far to make it work. Ion engines have now zero newtons of thrust (milli-newtons, but the game UI rounds to zero). Posted by 12 hours ago. Vote . Wait to reach 125m/s and give it a few touches to the right (around 80-85 degrees east), Once prograde moves to 80º, switch to prograde in surface mode, and let the rocket follow. We suggest installing at least a few of these. Now we have the basic antenna. IF YOU HAPPEN TO INSTALL IT MANUALLY - USE ONLY THE MODULARFLIGHTINTEGRATOR VERSION SUPPLIED BY KOPERNICUS. Then I could install it via CKAN, and worked like a charm. du 25-03-2017 12:46:38 sur les forums de jeuxvideo.com Menu Mon compte ( Log Out /  C# MIT 12 5 6 2 Updated Feb 8, 2021. Proceed through the menus to select your installation. TAC Life Support is under new management in conjunction with the Realism Overhaul team! 1 comment. Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. Low Earth Orbit (LEO) requires now 10,000m/s of DeltaV under manual control. Upload or insert images from URL. 65. 1. Engineer of real spacecrafts for real men. After this, I requested CKAN to install: Realism Overhaul; Real Solar System; Real Solar System Textures – 8192×4096; And a huge amount of mods were required and recommended. After that it just hangs up at the starting screen where resized solar system is patching the planets (hangs everytime at patching Eve mashes). Unless for space suits, I don't believe that Texture Replacer add some realism. Start out by creating a clean installation of KSP. This is a pure "revive" of the last current RO thread which went missing in the forum kraken attack a few weeks back and is still the latest version of Realism Overhaul. I removed most mods and just left with my basic set: And a huge amount of mods were required and recommended. @NathanKell stated that CKAN does not pull in second order recommended mods, so I tried again by selecting both RO and RP-0. Kerbalism configuration for Realism Overhaul and RP-1Repository: https://github.com/Standecco/ROKerbalismLicense(s): Unlicense Start by using a “Delta Avionics Package [1.45m]” and scale it down to 0.625m. When apoapsis reaches 100km, switch to orbital mode (this is around 50km of altitude). Thank you for putting this on here!!! Realism Overhaul does this by combining and configuring other mods, and mod and stock parts to perform as their real-life equivalents. Unusable unless you add procedural parts mod. The only thing to be careful about: Kopernicus Planetary System Modifier has been updated and now it works only with 1.9.1. With this, we’re ready for the last stage. So it seems clear why we would like to reuse rockets, and why we don’t care that much on engine efficiency. We’re ready to move to the next stage. 7 comments. By In this way at least I can recover from this issue. Need help with ckan - realism overhaul. At the time of this writing the other mods do not support this version, so you’ll have to downgrade Kopernicus to 2:release-1.8.1-1. Posted by 7 hours ago. If you are interested to take Realism Overhaul to a whole different level of playing KSP, you might be interested in the accompanying suite of mods. This is important as it will reduce Dry Mass. First give the engine a few seconds to start before releasing. I was wondering if there is a mod pack that does not use ckan or a more simple explantion to use ckan on mac. 1/10. The RL10 Vacuum is a good candidate. So it’s more or less the same in RO. ( Log Out /  Lots of fuel types that match in density, performance and prices to the real world. The tank, I’m using a procedural one of type “Fuselage”. It’s not a good engine, but it’s lightweight and provides a good amount of thrust. And this is it! It is one of the most challenging mods I ever tried for Kerbal. I also think that the links should be updated. To do so, download the zip archive and unzip all folders inside its GameData folder into your KSP/GameData folder. Also set Utilization to 100% and MLI Layers to 10 (maximum). Is a Venus entry possible with a lunar rated heat shield? I thought they were cheap, but not by that much! This happens usually when using fast settings of warp (i.e. Any kind of rocket looks like the frankestein monster. My first thought was to install it manually but the mod appears to have died entirely. Realism Overhaul does not have enough sites to cover for low altitude unmanned planes (around 15km and bellow). So have different stages and start the engine first, or the rocket may fall. On the other hand, going LH2 has a hidden problem: boil-off. Perhaps we could use this cached copy, it seems more up to date: http://webcache.googleusercontent.com/search?q=cache:mPTqhScKNiQJ:forum.kerbalspaceprogram.com/index.php%3F/topic/140070-113-realism-overhaul-v1132-august-31/%26page%3D1+&cd=18&hl=en&ct=clnk&gl=us. I hope this clears your misunderstanding. Before that, we will need a decoupler on the bottom. For best coverage we want a low orbit. Too bad! It’s just for small adjustments and a final push. 17,453m/s of DeltaV is quite a lot. 65. (If they have a turbo-pump, most likely they take time to ramp-up). Under the tank, a RL10 engine configured as CECE-Base. : True”. Some of the most signfiicant changes include: _________________________________________________________________________________________________________________________________________________. The TD-06 does the job here, just rescale it down to 0.625 so it fits. Simply download the ckan.exe file and either store it in your game directory or somewhere in your filesystem that you have non-admin write access. This does waste an ignition cycle. Most engines have a finite amount of ignitions, a lot of them are rated for just one. Trying to run this on the latest version, and i'll probably just downgrade in a week or so to have RO run correctly. I’m counting on the batteries and solar panels of the satellites to do the job. Does anyone know how to solve this? Look on the time to apoapsis, and throttle down until it doesn’t raise anymore. But let’s play easy and safe. The new one was originally posted by @stratochief66 - but again: It went missing in the forum voids. Thanks to it, it’s still “manageable”, so I could do the launch in one stage + boosters. Two antennas “Communotron 32”, and a procedural battery of 300x40mm. Realism Overhaul does this by combining and configuring other mods, and mod and stock parts to perform as their real-life equivalents. 2. I encourage you to read the mod's thread to know how it works. I guess its due to RAM usage, when i look into taskmanager ksp.exe already uses 3,6-3,7GB at that time. Water physics and propeller physics no longer work properly. If it says False, it doesn’t have enough pressure, and the thrusters will not work. going to moon). Some reach or exceed 100. The tank is 3.75x13m, and gives 8,027m/s of DeltaV. But of course, we’re getting here into economics, staging in Earth, recovery… these things work quite differently in Kerbal. In the end I did a very stupid 3 stage rocket that was able to put a satellite into orbit: The cost of that rocket is 108,449√ of which 12,690√ is the payload (antenna and other stuff to put in orbit) and 15√ is the propellant for all the stages. The ISP is 460, which is quite good. Some engines are huge in size but light. Note: Your post will require moderator approval before it will be visible. LH2 requires lots of volume. One of the first things we’ll need is an array of satellites for bouncing the connection around. 3) Yes, yet you may just need a flat surface to brake you down. They haven't been updated to work with the latest version of KSP. What's you opinion on that? The propellant cannot be so cheap compared to the full rocket; Sure, propellant is cheap compared to labor and high precision manufacturing, but is it that much? Modding is more organized, as CKAN makes use of metadata to make sure your files are complete. Sometimes ships start spinning out of control when we exit warp.   Your link has been automatically embedded. I mean, the throttle is stuck at 100%, with no way to dial it down. I’m using the stock 2.5m one. ( Log Out /  Solar panels don't produce massive amounts of energy, but they are lighter. I need some advice for Venus entrys. On a free return from the Moon with no fuel. No support is granted without providing logs and easy to follow reproduction steps. Sorry, I was stuck in the edit mode for 20 minutes. Besides, there is already thread for 1.1.2 Realism Overhaul on the forum. Download and install the required mods. 1/4. So the empty rocket costs 95,744√. Download and install Realism Overhaul itself. Venus atmosphere is very thick. In the same fashion, add two “XT1 Solar Panel Array Mk2” and scale it down to 50%. This should bring the ISP to 321s. I'll try to do that. Step 1 – Re-learn the tanks, fuels and engines. Because monopropellant (or in our case, hypergolic propellants) has to be carried anyway for attitude control (forget reaction wheels), we can design a small stage that will act as attitude control and final push. Remember those crazy challenges of reaching Kerbin’s orbit with Solid Boosters? We want them to be staged when this engine is firing. I spent hours trying to figure out how to assemble anything here because the tank parts now are scaled into real-world sizes and they don’t match together. I say both. Be careful, the RCS has staging in Realism Overhaul. Once 1.2.2 is out those mod links will be updated to the 1.2.2 compatible versions (be it forum threads or forks on github from otherwise deprecated mods). Most of them have limited ignitions and suffer from ullage. The engines also don’t ignite to 100% thrust instantaneously as they do in stock, they take around 3 seconds to power-up, which gives trouble when releasing the rocket from the pad and on some staging processes. And we can clone now the part 6 times, and it’s stackable if we keep turning each part around 30 degrees. I attempted a fresh install with CKAN 1.12.0, Realistic Progression v0.35, Realism Overhaul v10.2.0. I hope you'll have time to keep it updated (compatible mods, ckan etc), the old OP wasn't much useful anymore. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes Want an equatorial orbit? share. Also the ISP of the engines is quite lower (Except for LH2 engines). Never run the CKAN client as Administrator! random it is. Theysen, January 28, 2017 in Add-on Releases, [1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]. So we’ll need to clone it several times. https://discord.gg/ZGbR6nv. As with the more common launches of SpaceX, for example we had recently the first manned mission of SpaceX go to the ISS and back, and a lot of folks are getting interested on why rockets are reused, why it hasn’t done before, etc. Remember, while you’re not touching anything, you can hibernate the cores. This is very important. For this I have two engines that I like. Clear editor. We will also review part mods which got RO compatibility in the mean time to add them in the OP as well. I guess its due to RAM usage, when i look into taskmanager ksp.exe already uses 3,6-3,7GB at that time. Then we get the additional problem of some engines being pressure-fed. Been looking around for any news on this - 1.2.2 has been out for a while, when are we getting the update for RO? 39. Welcome to Kerbalism. @danfarnsy had been maintaining TAC LS for the past 6 months and we thank him for doing so. Ce qui est réalisable, je l'ai déjà fait, mais absolument pas réaliste: dans - Topic Realism overhaul et 1,2,2, ça marche! Muhhahahahah. So imagine how stupid a rocket needs to be to get 10km/s of Delta-V: As most engines don’t reach an ISP of 300 seconds, it grows crazily. We are glad for the opportunity to keep this great mod alive. You can post now and register later. This is a very common problem when staging, so common that I started to add RCS thrusters just to push the vessel forward so the fuel gets towards the back of the ship. Some engines do fire up quickly, it depends on the type. Change ), You are commenting using your Facebook account. 4. The easiest way to get to orbit is a three-stage rocket. So the engine stops abruptly or fails to start. Here’s the final result: You might be asking why 8 and not just 3. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Every gram counts here, so we have to design these properly. Hello, I want to download some sort of modpack (Preferably Realism Overhaul), The Problem is I am on mac and the directions for installing ckan is way to complicated for mac. Used to the stock engines, there are lots of things from RO engines that come completely unexpected. I am trying (again) to get the Realism Overhaul mod running. SpaceX Launch Vehicles CKAN Crew Dragon, Starlink, Falcon 9, Falcon Heavy, Drone Ships to land your boosters on, Raptor engines and much more! Real Earth and Real Solar System replaces the Kerbol Solar system. The only good thing compared to the Kerbal Stock counterparts is the Trust-to-weight ratio. Too much complexity: Too many fuels, too many engine options. Look at the last page and see that this thread has been closed due to creating a new OP back in May of 2016. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes This is quite a science on itself. Well, yes.. but: They’re mostly unthrottleable. CKAN helps with that, making it as simple as possible. At the time of this writing the other mods … So, which one? Step 3 – Real life engines are… “special”. I make my largest launcher ever to test the lag in KSP 1.8.1 with Realism Overhaul. Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. Mine has around 1700m/s. If you were missed in the contributors list at the top of the post, PM Theysen and he'll add you). These mods are recommended, and installed by default in CKAN. It made all my other games unreadable, so had to start a new sandbox to play around. Also we need the fairing to be staged too. Well, this is the main point of Realism Overhaul, you launch from the Earth, on the real solar system from real locations. The cost of the propellant is not the problem, but the cost of the rocket itself. I have suffered a lot of bugs, kraken and realism slaps. We want to circularize, not increase the apoapsis even more. Mods: Help [M] I've been trying to install realism overhaul and I ran into a problem on ckan. I think thats the problem. It works fine so far, but strangely everytime only for the first time i run KSP. At least you can stop the engine in this case…. Ensure you have the most up to date version and have followed their respective installation instructions. The engines are super-light weight, and can be ignited as many times as we want. This mod adds many new surprises, requires Kopernicus as it also is a planet pack. (If you don't, beware the dragons!).   Pasted as rich text. share. If you're interested in seeing what it's like to fly rockets in the real world, this is the mod for you! I will check the links for working versions for the 1.1.3 version of RO. For this, I’m going to use just the stock 3.75m fairing to cover it, and the same tank bellow, configured in the same way, BalloonCryo. Months later and a hundred of hours, I’m still not confident if I know how to play this game with Realism Overhaul. The current OP now should be inline with those except updated mod thread links.   You cannot paste images directly.   Your previous content has been restored. Other than that, it is completely standalone. It has been there a lot of discussion regarding about development of aerospikes or other engines that are more fuel efficient. In Kerbin, flying above 20km is near impossible, while in the Earth this ceiling feels more like 25km. I usually set the periapsis above 100km (trajectories mod helps a lot for this) but still a lot depends on your speed and on what your are trying to land. And this means we don’t have much visibility, so we’ll need more to cover the sky. I thought this had to be wrong. It provides strong assurances that mods are installed in the way prescribed by their metadata files, for the correct version of Kerbal Space Program, alongside their dependencies, and without any conflicting mods. I tried one with a 90km periapse, a pretty light craft and a 2m lunar heat shield. We have prepared a set of installation packages for the mods in Realism Overhaul. For bigger launches I do prefer the RS-25, but in this case it’s too much thrust, and too much weight. Propellant tanks have correct dry mass ratios. save. RealPlume-StockConfigs RealPlume configs for stock-sized engines. It integrates a completely new career system tailored for an early realistic space race and spreading into the modern ages - all at your own imagination and approach. The sizes are completely random; everything is huge. Luckily when you plug an engine the tank gets a button to fill it with the propellant needed for the engine, in the right proportions. So I found there are a few mods that are recommended to go with Realism Overhaul: Let’s start easy and try to launch a satellite. save. TestFlight simulates the lack of reliability of untested rocket engines : more you fly with an engine, more it is reliable. Excellent, right? Also they have tons of TWR! And for those engines that aren’t pressure-fed, most probably they have to deal with vapor in the fuel lines. Kerbalism is a mod for Kerbal Space Program that alters the game to add life support, radiation, failures and an … In the above example I’m using the first LH2 engine I found, with an ISP of 403 seconds on vacuum. To install Realism Overhaul you can either use CKAN, or do things manually. Also the engines are either tiny or huge; there’s almost nothing in between. The engines are a complete mess. This part doesn’t need much DeltaV. 21. …but you can’t restart it afterwards. So, if the tanks are being “shaked”, the fuel doesn’t sit on the bottom and instead of sucking fuel, they get gases. Now use the stage in orbit to keep placing the satellites spaced as we usually do in stock. It’s easier to design, but keep in mind that thinner rockets have less drag. Probably the same rocket can be used to deploy antennas on the moon if done properly, but it’s hard. Change ), You are commenting using your Google account. I’m not a space nerd of the level of Scott Manley or Everyday Astronaut. Craft Sharing Simplified. The other option is using 2.2/3.6kN Thrusters, which are basically RCS engines for main thrust. IF YOU HAPPEN TO INSTALL IT MANUALLY - USE ONLY THE MODULARFLIGHTINTEGRATOR VERSION SUPPLIED BY KOPERNICUS. * If all you want is realistic time lag / limited communications, then all you need is RemoteTech * If all you want is the planets to be named properly, all you need is … Multipatch to KSP to give things realistic stats and sizes - KSP-RO/RealismOverhaul I have everything cached except for bobcats soviet rocket pack. Follow the recommendations as much as possible. These mods are supported part packs that make it easier to build rockets. Extend at least one antenna and both solar panels.
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ckan realism overhaul 2021