Does anyone have a full Shader Cache for Super Smash Bros. 4? https://docs.google.com/spreadsheets/d/1S05wt1T4AkZu3qrtU2iE76unfB4Xb5Y8CHnz2f3PoYA/, The Legend of Zelda Breath of the Wild+DLC, The Legend of Zelda Breath of the Wild+DLC (v1.3.3), The Legend of Zelda Breath of the Wild+DLC (v1.4.0 & 1.4.1), https://github.com/nosklo/cemu_utils/wiki, https://github.com/slashiee/cemu_graphic_packs/tree/master/Modifications/BreathOfTheWild_FPS%2B%2B. Pretty sure I was the one that made that .RAR (was made with WinRAR, as I made all of the other BOTW 1 .4.0/1.4.1 cache archives that were linked before that one), and I'm pretty sure it worked fine for me when I uploaded it, but it could have gotten messed up somehow. New, more complete cache (9531 cached) here - https://dbr.ee/Soid (mod should be updating the table link soon too). Complete Shader Cache Collection 1.11.0c v2 For Cemu Emulator … Ultimate | UPDATED Shader Cache (Yuzu EA 595+) Once again, your shader cache was invalidated (calm down, it’s for a good reason). It won't compile when I use it - it just deletes itself. It started life as BSOD Gaming's w/ 8128 already cached (aka, fuller than u/2DSadFap's 8055 it replaced), 1st posted here by u/YellowMaverick. Also, the all important FPS++ mod has already been updated for 1.4.1 as well! However, this cache only supported OpenGL, so one of the first efforts when adding support for Vulkan was to make the code more generic, helping in GPU emulation. The Cashe for "Super Smash Bros. - for Wii U" in this list is old and incomplete. No, i wanted it for "peace of mind". But ya the one in the main list should be pretty well complete. bienvenidos a este apartado! If THAT archive doesn't work for ya, I'll go throw it in a .zip instead because there's no way that'll go weird hahaha. I'm sorry to hear about the issue you've been having playing Super Smash Bros. Brawl and Metroid Prime Trilogy on your Wii. A Super Smash Bros. (Wii U) (SSB4U) Forum Thread in the Help category, submitted by antho789 But if this ever happens again in the future (not that I think there's much, if any shaders still missing), lol someone PLEASE PM me or u/hectaacdc about it so I don't end up only finding out 2 weeks after the fact hahaha. hi, i downloaded the 9439 and revived my horse. This old version of 7-Zip didn't work on this RAR. E) Use only one version of Dolphin (switching versions requires a rebuild of the shader cache) Also as a tip, changing your graphics card will also deplete the shader cache. If your cemu game has a frequent stutter, then you may get an idea from this article. Updated 7-Zip and all was fine. When the 9439 cache was posted, the cache file/link were being updated like 1-2x a day or more, so it's totally possible I accidentally messed up the compression on that last go around in the midst of all that cache merging and archiving insanity haha (that first week after 1.4.0 dropped was totally nutso to keep track of/keep a handle on). No Android: ZArchiver. (Thankfully the then soon to drop 1.4.1 didn't require us to restart/redo that mountain of work). Are you sure this latest cache is all from the current version of the game? Completely Fix Stutter in CEMU Games such as Zelda Breath of Wild or other Wii U Games: Step 1 – Go to this link here and download the latest Cemu Hook version that is available at the time of download.Step 2 – Once downloaded, copy the Zip file to your Cemu Emulator folder, right click on it and select “Extract here”. Cemu 1.14.0c i5 8600k 4.5Ghz RX580 16Gb. Instructions for Switch: 1. Aug 1, 2017 - So I've watched few tutorials how to make use of shader caches and downloaded a cache pack. (Also, if you patch the actual the game files [aka instead of installing to Cemu's mlc01 folder like DLC must/MapleSeed does by default]) this'll require you to rename the .bin file though, as the cache file's name changes with each patch's new ".rpx" excecutable, so just rename it as needed, if needed; in my case, it was to "a6152715.bin". Be aware that shader cache files contain copyrighted material, so sharing these here is not allowed, I suggest you to keep searching through Google until you find a reliable source. Expected soon-ish are the Compute Texture Decoders which will leverage the compute shader capabilities of GPUs to decode the texture formats handled by the Nintendo … Had the same problem. Pastebin is a website where you can store text online for a set period of time. We have briefed the total Mais uma vez, o seu shader cache foi invalidado (calma, é por um bom motivo). That's weird. Edit: I had 7-Zip 9.38 beta. [22:58:15] Activate graphic pack: Super Smash Bros. for Wii U/Graphics [Presets: 1920x1080 Link:Link to file (OneDrive): https://1drv.ms/f/s!AlAe6_dXmvWykN5Ew_DNqwYqbiyT1w (12.3 mg)Fell free to redistribute the cashe file! This is a rewrite of the Shader Cache, with its main focus being improved precision and stability, and increased performance in Intel GPUs that are bottlenecked by the current implementation. unimaginably short period of time slowly winds down after about a week of non-stop bonkers progress (this was originally posted mere days after the 1.4.0 release) ; I'd like to give an extra special thanks to the guy who made this all even possible at all, u/nosklo. If THAT archive doesn't work right, I'll eat my shorts (and change it to a .zip). For use with the YUZU-Emulator or A Nintendo Switch with Homebrew Software. The latest Uploaded as of 17/02/2018 (CEMU 1.11.4 / 0.5.6.3 Hook). Hey does this BOTW Cache contain any errors? Download the ROM 2. Link: Link to file … Hey everyone! Be aware to delete your precompilled and transferable before using these. Ultimate para pc en español gratis, es un videojuego de lucha crossover de la serie Super Smash Bros. desarrollada por Bandai Namco Games y Sora Ltd. y publicado por Nintendo. Sorry it took so long for me to reply, if the archive had issues, pretty sure that'd have been my fault somehow (really wished someone would have shot me or u/hectaacdc a PM though when they first realized this , as I could have gotten the archive fixed 2 weeks ago). Anyone else or just me? (https://github.com/slashiee/cemu_graphic_packs/tree/master/Modifications/BreathOfTheWild_FPS%2B%2B). aquí encontraras todos los perfiles para cada juego que tengas de cemu, con su configuracion mas optima y eficiente para el juego. It's still in a weird spot. Another example is on Wind Waker. I think) . I have compiled a new Cashed for Cemu 14. I'll try out the one in the list. Press question mark to learn the rest of the keyboard shortcuts. So far as I can tell the new shaders I'm getting are because of character custom moves not being in the cache. Cookies help us deliver our Services. Another thing I noticed is that the shader cache file has the So once again, from the entire Cemu community, you freaking rock!!!! I have compiled a new one for Cemu 14. Press question mark to learn the rest of the keyboard shortcuts, https://1drv.ms/f/s!AlAe6_dXmvWykN5Ew_DNqwYqbiyT1w. I haven't technically tested the game yet, but i prefer loaded Shader Cache than making my own, because the stuttering is just.. bleh. :), Cemu:Cashed with Cemu 1.14.0c (03.12.18)Cashe file: 7e0e6290.bin. And not just once, but again, and again! And another advice is to install AdBlock to overcome these annoying popups and useless advertisement redirections some url shorteners have. Super Smash Bros Ultimate Version 10.1.0 Master, Build 1.0.6324 The game is working pretty good, almost perfect. Ofc, if anyone actually does manage to push it past 9531 shaders, (even by just 1) please lemme know! (Rofl... that's punny haha ), hey I download the 9409, and play the new DLC at the death mountain when fight with the fireblight ganon, see a very little stutter and now its 9413 :D just let you guys know that area. If you can't figure out how to DL the updated .txt files, right click the "RAW" button in top right corner, click "Save As", and save them over top of 1.4.0's, and voila! All files are compressed for your convenience, so use 7zip or Winrar to Extract them. Regardless, the cache as been expanded even further to 9531 shaders (get it here - https://dbr.ee/Soid, not the table as the mod hasn't updated it yet [he messaged a few days ago me to see if the most recent/ up to date one I had was further than 9439, so I sent the newer one to him today so it should get updated soon at least]). Anyone know how to fix it? :), And one final PS - As our journey to build this cache together in a prev. Says it's not proper RAR. Random question were u having a bad experience or you just wanted it for peace of mind? Once shaders are generated, fps are pretty much stable 60 fps. Game filenames:Super Smash Bros. for Wii U [AXFP0101]Super Smash Bros. for Wii U Descargar Super Smash Bros. I say weird because as the emulator improves we seem to be able to cache new shaders, and I'm mostly talking about certain graphical things like on stage and menus effects and such(I use to be a smash 4 cache submitter). When this was being worked on, we were still learning how the Nintendo Switch’s GPU worked (we still are, but even more so then). Pastebin.com is the number one paste tool since 2002. But yet if I play on a map earlier it will play for the most part okay. No Android: Flud. Para extrair os arquivos, use no Windows: 7-Zip. I know 1-2 shaders doesn't worth anything but just saying. I still get a bit of stuttering with the last shader cache on this game, any way to eliminate this ? I need some help to clarify something, since I am really Super smash bros and Mario kart 8 are multiplayer games that can be played on the computer with the help of cemu. At the absolute very best, we'd be just 1/3 or so as far as we are today (aka at like ≈8500), if he hadn't of released his tool practically the day after 1.4.0/DLC 3.0 dropped. I have been working on getting the shaders on Project M 3.6 lately. Regardless, I'm take a looksy inside this guy when I get a free moment and make sure it's all clean & legit, and if everything checks out, I'll change my link, add you & Merlin to the credit list, and send it to the mod to update the table (he recently PM'd me for the most recent cache, so if this checks out, I'll send it to him instead of the 9531). By using our Services or clicking I agree, you agree to our use of cookies. Contains:Compiled from a complete save file.All stages, all characters and all items are Cashed. I would just like to say that the linked Zelda 1.4.0/1.4.1 9531 count shader cache was the result of a large communal, subreddit-wide team effort; which wouldn't be anywhere NEAR where it is, NEAR this fast, without all of you who pitched in & helped, so thank you all!!! Ultimate | UPDATED Shader Cache (Yuzu EA 595+) Close. xd. Shader cache merupakan tempat untuk menyimpan sebuah cache game yang kita mainkan. I managed to find a 12000 shaders cache for Super Smash Bros U but everytime I copy it inside the "Transferable" directory, CEMU re-writes it with a brand new one. Super Smash Bros. for Wii U Para abrir magnet links e baixar, use no Windows: qBittorrent. No reproducable crashes I was able to If you can't find this folder, launch Yuzu and right click on a game and select "Open Transferable Shader Cache" If you have any Shader Caches that are updated feel free to post them in this subreddit or even better DM a moderator with a link and we will get it updated! I deleted the precompiled and reinstalled the transferable and now its perfect ! There were some merged caches floating around that contained 10 errors and u/MaxDark removed them. All together we've added another ≈1400 shaders, extending it's lead even further as the most complete (if not fully) BOTW 1.4.0/1.4.1 shader cache on the web (AFAIK)). - https://dbr.ee/Soid (Table link should be updated sometime soon as well). New comments cannot be posted and votes cannot be cast, This is a subreddit to share your pre-cached shaders for the cemu emulator, Press J to jump to the feed. Without his stupid easy to use, yet utterly groundbreaking shader cache merging & duplicate tossing tool, none of this would have happened remotely this fast! You should compile new transferable ShaderCaches from scratch. Super Smash Bros for Wii U is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. After some stutter the shader counter jumped to 9486. https://we.tl/74d7EkqPZt. This change will improve literally every game – but in particular, 3D intensive games such as Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, Super Smash Bros… See my replies above. I had to update my 7zip file manager to get this to work, i guess i was running an old 2015 version. Another thing I noticed is that the shader cache file has the this tool combines the caches https://github.com/nosklo/cemu_utils works great for me, adds new textures if u dont have them and ignores ones you already have. Game filenames:Super Smash Bros. for Wii U [AXFP0101]Super Smash Bros. for Wii U (DLC) (9,273 MB) (EUR) (unpacked) (DLC 96)Super Smash Bros. for Wii U (UPDATE DATA) (v304) (3,085 GB) (EUR) (unpacked). Never again will people have to wait weeks for some lone obsessive (like BSoD Gaming) to scour a game's ever nook and cranny rebuilding a shader cache from scratch, but instead a bunch can team up and quickly divide & conquer as a group as we literally just proved in concept. For example playing Super Smash Bros. Brawl if I play on a new map I get massive stutter and fps drops. It seemed to work just fine for most others though which is what makes this so weird (different extraction programs maybe???). Anyone who wants/ is able to contribute further is 110% welcome! esta configuracion sera muy util para que ya no tengas que estar I don't even have a full one(not as big as my previous) and I'm having a perfect experience. I managed to find a 12000 shaders cache for Super Smash Bros U but everytime I copy it inside the "Transferable" directory, CEMU re-writes it with a brand new one. Este salió a la It can affect the shininess and reflectivity of the weapon models. As NIGHTFIRE5 mentioned, above, both of these games do make use of dual-layered discs. 9439 for v1.4.0 & v1.4.1.rar << File downloads fine on multiple machines but won't extract. That's a game changer. https://www.reddit.com/r/CEMUcaches/comments/8pocf4/complete_shader_cache_collection/, New comments cannot be posted and votes cannot be cast, This is a subreddit to share your pre-cached shaders for the cemu emulator, Press J to jump to the feed. Anyway, thanks for the answer. Go to Replays. The 9531 & 9439 caches were both made from the same base, so haha not much point to merging them as you likely saw. So if I did do something wrong on that one, I sincerely apologize. From that starting point, the community banded together to make it the most complete cache for v1.4.0+DLC 3.0, anywhere; at breakneck speed! Smash Bros. simple model-swap question HelpTheWretched , Jan 10, 2021 , in forum: 3DS - Hacks, Translations and Utilities Replies: After getting the game updated & cache set up, update FPS++ with the link below, and then just play & enjoy!). DOWNLOAD THE SMASH BROS ULTIMATE ROM [XCI+NSP] HERE!!! Zelda: BOTW cache in table significantly out of date, most up to date (9531) cache can be found here!!! CEMU Version 1.18.2 offers huge improvements in the Vulkan API by greatly decreasing the amount of shader stutters. Silky smooth, unlocked w/ doubled cap FPS goodness on the latest & greatest, most bug free patch version. This section covers the basics of realistic lighting and shading for renders of Smash models using the principled shader. (Though there's barely anything still left, if at all). Nevermind, the one in the shader cache list works perfectly fine. Credit for those whom have made major contributions thus far = u/diceman2037, u/tyrindor2, u/Gameskiller01, u/Xandri, u/MaxDark, u/silvara99, u/phhifan, u/mr4guns, u/xRestriction, u/RazorStrike, + any others I'm missing who helped expand it via u/nosklo's new cache merging tool (https://github.com/nosklo/cemu_utils/wiki). I will try to edit this post later to include more of my other ShaderCaches (WindWaker, Twillight Princess, SSB4, Cap Toad, SM3DLand, SMBU, Mario Tennis, Splatoon). Was it based off one of the ones here? Thanks! Enjoy everyone! Game:Super Smash Bros. - for Wii U Contains:Compiled from a complete save file.All stages, all characters and all items are Cashed. Now i renamed the mario kart 8 shader file to. This caches are based off my spreadsheet which you can find here (also contains mirrors):https://docs.google.com/spreadsheets/d/1S05wt1T4AkZu3qrtU2iE76unfB4Xb5Y8CHnz2f3PoYA/. Getting cannot open The Legend of Zelda Breath of the Wild+DLC (v1.4.0 & 1.4.1) https://dbr.ee/0GdO as archive. Blender 2.79 introduced the principled shader, a shader based on Disney's paper for PBR. Regardless, that cache is now out of date anyway, see the 9531 cache here - https://dbr.ee/Soid (mod should be updating the table link soon as well). Sorry I didn't answer back sooner though, holiday's and crap. BoTW shader cache 9680: This was made using /u/nosklo shader tool and merging shader cache 9439 + 9531 (/u/Cooe14 ) + 9632 (/u/MerlinWarage ) + some of my own shaders. Whether or Where did you find MerlinWarage's cache? Ask questions Preparing Shader Cache crash I can play pokemon let's go with no precompiled and transferable cache, but when the game build one and passes 4~5mb it begin to crash on PREPARING SHADERS. Super Smash Bros.
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