it's just facegeom meshes and facetint textures. Then go to the CK, do what you need to do, then export your FaceGen. High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). So the face data in the .esp will be vanilla for these characters, but their FaceGen data still comes from A, since A is the only mod that provides FaceGen data for these NPCs. Available for both LE and SE. Remarks. Let Creation Kit generate new FaceGen data. You will be presented with a list of all of the files that were exported by the CK during that session. 674. There's nothing in the overwrite folder. By air. It's not in the mod folder as well. So I took your word and redid everything I unpacked the BSA and now it gave me everything without the platforms file this time I created a data folder that is above the Fomod folder and now it has everything that was unpacked from the BSA. ... however i'm posting about it again so people who use SSE know you too can trans your gender in skyrim using legendary or special edition and also because i've created an SSE page for it! I navigated the data tab in MO2 and the facegen wasn't there either. hide. Then you can go through to verify all of the facegen data. Where could it be? Note: you do not need to scan or update FaceGen nif-files. A simple name for a not-so-simple mod. This means, the esp face data of these NPCs does not match their FaceGen data and they will get a black face. works perfectly with the pronouns mod. I'm running CreationKit through MO2 and exported some facegen data. SE Creation kit (CTRL-F4) is unavailable, so I thought Id copy-paste all the facegen data from the old folders to the new ones. share. That's why you have to regenerate facegen changes in the CK if you modify an NPC in Tes5Edit to avoid the grey face bug. It’s shape data that may be a piece of armor, a wall, a backpack, or a weapon. the author just ran facegen in the CK while having much better morphs and face assets installed, allowing it to generate improved facegen files. This means it will work for mods such as VHR - Vanilla Hair Replacer. It's hard to picture that working, honestly, because of how Skyrim handles facegen data. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. However, I can't find them anywhere. black face would be caused by changing the npc's face morph. link. 104 comments. ... Skyrim Special Edition compatible Yes Created by Kreis, Maars BodySlide Slider Sets for SAM Refits. You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. That's assuming you want the effect to be like permanent for the save or until you toggle it off. A very small esp I made for Original Skyrim works great in SE except all the characters in it that I changed other than Player have a black face. Creation kit keeps crashing when i try to regenerate facegen data. after that I ran the entire folder through SE Nif optimizer the text files said it was a success for everything though one warning … save. read the description man. What’s a mesh? See “Convert Old Skyrim Mods to SE” for more about FaceGen … So in order to avoid black face bugs, you should: 1. When you are done with the CK, go back to Wrye Bash and click OK to end the monitoring. Generate new FaceGen data (Ctrl + F4) in the Creation Kit. Those files are stored in the folder (install folder)\Data\SKSE\Plugins\Chargen\. The files have the extension .nif.
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